C4iSR: Land

Lockheed Martin to modernise US Army’s Close Combat Tactical Trainer

10 October 2018

A tank commander from 3rd Combined Arms Battalion, 67th Armor Regiment, 2nd Armored Brigade Combat Team, 3rd Infantry Division studies a map while training in a simulator at the CCTT located on Fort Stewart’s Mission Training Complex. Source: Spc Noelle E Wiehe/US Army

The US Army has awarded Lockheed Martin Rotary and Mission Systems (LMRMS) a contract worth up to USD356 million to upgrade nearly 500 tactical vehicle simulators for the Close Combat Tactical Trainer (CCTT) Manned Module Modernization (M3) programme.

This is an indefinite delivery/indefinite quantity (IDIQ) contract over a 10-year period with a number of delivery orders.

First introduced in 1992 and upgraded since, the CCTT provides a range of combat vehicle simulators, including the Abrams main battle tank and the Bradley infantry fighting vehicle. These are high-fidelity full-crew simulators that can be networked to provide tactical training from platoon to battalion task force level, together with workstations to represent a range of supporting arms and command elements.

The CCTT also includes the Reconfigurable Vehicle Tactical Trainer (RVTT), which places reconfigurable vehicle simulators (RVS) providing multiple variants of the High Mobility Multipurpose Wheeled Vehicle (HMMWV) or the heavy expanded mobility tactical truck (HEMTT) in an immersive 360° environment. The RVS can be configured to carry a range of weapons in the gunner’s station, and its design enables crew members the opportunity to dismount the vehicle to engage threats and communicate via simulated voice and digital communications systems.

Each fixed-site CCTT includes 30–40 armoured fighting vehicle (AFV) simulators plus four RVS. There are seven fixed sites plus a number of mobile capabilities.

Andre Elias, LMRMS programme director for land training solutions, told Jane’s that the M3 programme will consist of three activity areas. The first area will be to upgrade the technology of some of the major subsystems in the current simulators. This will include the input/output systems that link the simulation computer with the simulator itself; the sound generation system; the communications system; and an upgrade to the computer software architecture.

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