Kongsberg Geospatial (Booth 913), the Ottawa-based developer of real-time, mission-critical, geospatial and command and control software, has launched a browser-based 3D map engine to deliver high-performance geospatial applications in the cloud.
The new engine, called TerraLens WebCore, has been written from the ground up to use next-generation technologies to provide highly efficient 3D rendering in a HTML5 browser environment and provide a level of performance approaching that of native applications compiled for a specific platform. “Modern HTML5 applications are shader-based, which means that on computers with a GPU they can provide near-native performance,” said Kongsberg Geospatial CTO Gilles Bessens. “This makes it possible to roll out extremely powerful cloud-based applications on thin clients.”
The TerraLens WebCore map engine has been engineered to provide the best possible performance in a browser-based 3D application, but it also shares a common focus with Kongsberg Geospatial’s native TerraLens platform on the real-time display of moving tracks. This focus on real-time geospatial data is the primary differentiator from other browser-based 3D map engines, and is intended to support the development of distributed command and control and ISTAR (intelligence, surveillance, target acquisition and reconnaissance) applications.
TerraLens WebCore will be publicly available in autumn 2017.